From the Egyptian Gods from the first series, Sacred Beasts is the next generation versions with newer support cards to boot. There is a video below proving how powerful they can be in multiple wins.
Uria, Lord of Searing Flames X2
Raviel, Lord of Phantasms X2
Hanon, Lord of Striking Thunder X2
Raviel, Lord of Phantasms – Shimmering Scraper
Darkest Diabolos, Lord of the Lair
Dark Summoning Beast X3
Dark Beckoning Beast X3
Chaos Summoning Beast X3
Ash Blossom & Ghost Ogre x2
Eater of Millions
Allure of Darkness X2
One For One
Pot of Acquisitiveness
Fallen Paradise X2
Dimension Fusion Destruction
Cerulean Skyfire X3
Opening of the Spirit Gates X2
Hyper Blaze X2
Awakening of the Sacred Beasts X2
Waking the Dragon
Armityle the Chaos Phantasm
Phantasm Emperor Trilojig
Armityle the Chaos Phantasm – Phantom of Fury
Superdreadnought Rail Cannon Gustav Max X3
Superdreadnought Rail Cannon Juggernaut Lieve X3
CXyz Skypalace Babylon X3
Uria, Lord of Searing Flames (Hyper Blaze), Raviel, Lord of Phantasms (Raviel, Lord of Phantasms – Shimmering Scraper), Hanon, Lord of Striking Thunder (Cerulean Skyfire) are the main cards in the deck because of the new support and fusing all three of them together.
Dimension Fusion Destruction to get Armityle the Chaos Phantasm or Raviel, Lord of Phantasms – Shimmering Scraper well-timed can achieve a one-turn kill for the game.
Dark Beckoning Beast, then Dark Summoning Beast has a lot of draw power and special summons one of the three Sacred Beasts from deck or hand.
Fallen Paradise protects your Sacred Beasts and gets, even more, draw power. Terraforming or Chaos Summoning Beast can get this field spell to your hand from the deck.
Eater of Millions to banish useless extra deck cards including CXYz Skypalace Babylon, extra Superdreadnoughts, and Predaplants not summoned if you get to use Waking the Dragon.