Yu-Gi-Oh! Deck and Combos: Armed Dragon Thunder

A reimagining of an original archetype, the thunder really makes it overpowered if you set it upright. While capable of an OTK, it has the variety to hybrid it with any types of competitive decks as well and still win.



Armed Thunder Dragon L10 X2

Eater of Millions

Armed Dragon LV10 White

Ash Blossom & Ghost Ogre X3

Armed Thunder Dragon LV 7 X3

Tempest, Dragon Ruler of Storms

Armed Thunder Dragon LV 5 X3

Armed Dragon LV 3

Kidmodo Dragon X3

Armed Thunder Dragon LV 3 X3



Lightening Storm X3

Mystic Mine


Harpies Feather Duster

Armed Dragon Flash X3

Messenger of Peace

Armed Dragon Lightening

Pot of Extrangence X3

White Veil

One Day Of Peace

Power Of The Guardian X2






Any 15 you want if you want to soley focus on the Armed Thunder Dragons



LV 10 Armed Thunder Dragons is the goal for offensive being the main card. Raise its attack by activating it effects to unlock others and you got yourself a boss monster. Protect is with Power of the Guardian to be nearly unstoppable.

Kidmodo dragon makes it easy to summon these dragons because you need a monster card in the hand to keep automatically levelling it up. The same thing using a Monster Reborn.

For the sake of this one, the extra deck is merely there to serve in destroying for Pot of Extrangence and Eater of Millions. Also helps against a Dogmatic series duel as they need to do that to activate their effects.

Messenger of Peace, Mystic Mine, Lightning Storm, White Veil, Harpies Feather Duster, Ash Blossom & Ghost and even One Day of Peace to stall with main plays one or two draws away realistically.



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