A reimagining of an original archetype, the thunder really makes it overpowered if you set it upright. While capable of an OTK, it has the variety to hybrid it with any types of competitive decks as well and still win.

Monsters:
Armed Thunder Dragon L10 X2
Eater of Millions
Armed Dragon LV10 White
Ash Blossom & Ghost Ogre X3
Armed Thunder Dragon LV 7 X3
Tempest, Dragon Ruler of Storms
Armed Thunder Dragon LV 5 X3
Armed Dragon LV 3
Kidmodo Dragon X3
Armed Thunder Dragon LV 3 X3
(21)
Spells
Lightening Storm X3
Mystic Mine
Raigekai
Harpies Feather Duster
Armed Dragon Flash X3
Messenger of Peace
Armed Dragon Lightening
Pot of Extrangence X3
White Veil
One Day Of Peace
Power Of The Guardian X2
(19)
Traps:
(0)
(40)
Extra:
Any 15 you want if you want to soley focus on the Armed Thunder Dragons
(15)
Combos:
LV 10 Armed Thunder Dragons is the goal for offensive being the main card. Raise its attack by activating it effects to unlock others and you got yourself a boss monster. Protect is with Power of the Guardian to be nearly unstoppable.
Kidmodo dragon makes it easy to summon these dragons because you need a monster card in the hand to keep automatically levelling it up. The same thing using a Monster Reborn.
For the sake of this one, the extra deck is merely there to serve in destroying for Pot of Extrangence and Eater of Millions. Also helps against a Dogmatic series duel as they need to do that to activate their effects.
Messenger of Peace, Mystic Mine, Lightning Storm, White Veil, Harpies Feather Duster, Ash Blossom & Ghost and even One Day of Peace to stall with main plays one or two draws away realistically.
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