Yu-Gi-Oh! Deck and Combos: Endymion

Endymion cards ft. Mythical Beasts both have monster effects that revolve around spell counters. By obtaining spell counters from your opponent’s spell cards or your spell cards, the monster effects can be used multiple effects in one turn. Being one of the best competitive deck in the world at the moment, each powerful monster is either a Pendulum monster or a card in the extra deck.

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Monsters

Endymion, the Mighty Master of Magic X3

Reflection of Endymion X3

Magister of Endymion X3

Mythical Beast Garda

Mythical Beast Jackal

Servant of Endymion X2

Black Fang Magician

Mythical Beast Medusa

Dragonox, the Impowered Warrior

Magical Abductor

Mythical Beast Bashisk

Rogue of Endymion

Mythical Beast Jackal King

(21)

Spells

Magical Citadel of Endymion X2

Endymion’s Lab X2

Power of the Guardian X2

Spell Power Mastery X3

Terraforming

Spell Power Grasp X3

Mythical Beastiary X2

Beast Magic Attack

Messenger of Peace

(17)

Traps

Royal Decree

Mythical Beastiamorph

(2)

(Overall 40 cards in the deck)

Extra

Link

Breaker the Shinning Magicial Warrior X2

Knightmare Cerebus

Heavymetalfoes Electrumite

Borrelsword Dragon

Knightmare Phoenix

Borreload Dragon

Zefra Metaltron

Borrelguard Dragon

(9)

XYZ

Leviar, the Sea Dragon

Number 49: Fortune Tune

Wind-Up Zemaines

Grenosarus

Mecha Phantom Beast Dracossack

Number 11: Big Eye

(6)

Combos

Endymion, the Mighty Master of Magic is a staple in this deck as it can be easily summoned to the field, negate a spell or trap card and can destroy multiple cards if you summon it directly from a pendulum zone.

Since every monster card in the main deck is a Pendulum monster, this means that every time you place one in a Pendulum zone then you will have a chance to gain a spell counter. Which mostly have effects in special summing and/or offensive methods.

Spell/Trap drawing cards include: Endymion’s Lab, Spell Power Mastery, Mythical Beastiary, Spell Power Grasp, Terraforming (Other monster effects)

Protection cards include: Power of the Guardian, Messenger of Peace, Royal Decree

Don’t summon heaps of Link or XYZ monsters straight away if you don’t have to. Most need to be summoned at the right time to take advantage.

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